"Lógos - Multitude Manifestations of Rog" workshop in RogLab, Ljubljana - 01/2013

"Lógos - Multitude Manifestations of Rog" workshop in RogLab, Ljubljana - 01/2013


Here is a teacher blog-report about the workshop, with results documentation

A 3d-materializing workshop with site-specific interactions


In one month of joint online preparation international participants of the workshop have  acquired the basics of parametric 3d-modelling and -printing. In parallel they did research on the existing practices and discourses in and around Rog - to scrape out possible identification pathways for developing algorithmic artefacts.

Those logo-like objects have been interactively finalized in situ and materialized in an intensive 3-day workshop at RogLab [roglab.si]. In the end they illustrated the formalizing process of identity hypotheses, rather than codify the characteristics of Rog. All of which are intended to be concrete statements and unfinished contributions at the same time.

The Rapid Prototyping technology involved does not necessarily need to serve as a (creative) industry device. In our case it will rather act as medium for (re)inventing and transporting cross-cultural ideas. The algorithm-based 3d-modelling paradigm and the CNC machinery shall be embraced as amplifiers for crafting infinite possibilities of (common or even collective) selfclassification.


A word, a statement
A condition, a command
A discourse, a conversation
A narrative, a tale
An assertion, a promise

Heraclitus, the pre-Socratic academic, introduced the Greek word λόγος (lógos from λέγω lego "I say") to philosophy as a principle of order, as a reasoned argument.
According to Liddell and Scott (1889) the term originally comprises all of the meanings mentioned before - and much more. However, graphic marks or emblems are today’s predominant connotations of "logos".

The workshop will seek to practically deconstruct this common conception and offer a multi-directional approach, to be enhanced by the algorithm-based methodology. This appears to be necessary, especially in the case of Rog - the project area we will examine and work with/at.
Rog is a current squat and future center of Contemporary Arts in Ljubljana. Numerous interests - coming from a myriad of different stakeholders in the (re)development process - might find new interpretations and synergies there.

Equipment and Software to be used


Graphical algorithm editor


Team and Organisation

Mentored by
Richard Dank [richdank.com]
Luka Frelih [wiki.ljudmila.org/Uporabnik:Luka]
Peter Purg [pleter.net]

Organized by
University of Nova Gorica, School of Arts [vsu.ung.si]
Graz University of Technology, Institute of Architecture and Media [iam.tugraz.at]
RogLab [roglab.si]
In cooperation with
Ljudmila Art and Science Laboratory [ljudmila.org]

Supported by
Project ADRIART [adriart.net]
Education and Culture DG, Lifelong Learning Programme [eacea.ec.europa.eu/llp]
Slovenian Ministry of Education, Science, Culture and Sports [mizks.gov.si]
Central Europe - project Second Chance [secondchanceproject.eu]

Schedule and Participants

8 students from Nova Gorica, Graz, RIjeka and Gorizia via ADRIART
2 external participants (upon public call and entry procedure with references)
Free for ADRIART consortium students, 30 EUR for external participants (applications through December 5, 2012, apply to urska.jurman@ljubljana.si)
All are expected to bring basic skills in 3d-design.

Kickoff contact and start of online research and preparation phase
Work out substantial concepts
Model the frist artefacts digitally (in Rhino)
Develop algorithmic strategies
December 10, 2012 and onward

Workshop on site
Be introduced to practical Parametric Design (in Grasshopper)
Build a permanently mutating algorithmic logo
3d-print a series of Rog-artefacts
Brief presentation with mini-exhibition on the last day
January 10-12, 2013

Input ex ante

Recommended Reading
McLuhan, M (1967) "The Medium is the Massage: An Inventory of Effects"
Benjamin, W (1980) "The Work of Art in the Age of Its Technological Reproducibility"
Tufte, E (1990) "Envisioning Information"
Maeda, J (2000) "Maeda@Media"
Bourquin, N Klanten, R & Ehrmann, S (2008) "Data Flow: Visualizing Information in Graphic Design"

Recommended Training
All Participants are expected to bring basic knowledge of 3d construction and design in Rhino. If you don’t possess those skills yet, please work through the fundamental tutorials for new users in the ”Rhino 4.0 Users Guide” at [rhino3d.com/tutorials.htm#new] or watch the ”Step by step quick visual introduction to Rhino 4.0” at [rhino3d.tv].
Though not necessary one could also take a first quick look at “Grasshopper Primer” at [grasshopper3d.com].

So sign up now ...
Looking forward to working with you!