RPAR-structure

Responsive Art in the Public Realm

Combined Module DIP/ TIP for ADRIART

 

Content

Research on creative strategies and development of inter/ transmedia (?) artistic projects that work actively with the public realm in its broadest sense. Students will learn to use both analogue and digital tools that enable interactive artistic installations and/or performances fostering public participation.

Objectives

This module will focus on the realization of Intermedia/ Transmedia Art within the public sphere. The aim is to combine abstract/theoretical criticism, technical/technological skills, project development/ management and realization/ documentation of the work in an applied manner.

- to give an overview of the history of interactive and participatory art in the public sphere

- to critically analyze current mediatic artistic production in the public sphere

- to develop and install an intermedia/ transmedia project, to observe and analyse the public response to it

- to foster group work and to develop collaborative skills

- to combine abstract/theoretical criticism, technical/technological skills, project development/ management and realization/ documentation of the work in an applied manner.

- to enable understanding of algorithmic design on a basic level

- to learn how to conceive, develop and program a small interactive media project

- to bring academic experiments to the public sphere, research with active public participation.

 

Teaching and learning method

This workshop will address a different but very specific topic and location each year. Location-based partnerships will be organized in advance by the teaching/ research team, enabling a challenging and collaborative context for the work to be developed. According to the partners, specific problematic and themes will define the framework of the intervention.

Grounded on a basic acquaintance of relevant artwork touching the selected theme plus introductions into algorithmic code on a proposed programming platform individual (or group) projects will be elaborated.

Outcomes will be tested and exhibited in public. Finally, the reactions of the participants and the forms of interaction will be critically analyzed and discussed as central plot of the final assessment.

 

Schedule - Duration

1 month on-line preparations with readings and exercises

5 days work face-to-face, building the intervention in situ

1 month on-line documentation/ critical evaluation

 

Basic Literature

TIP - INSTITUTE OF ARCHITECTURE AND MEDIA

McLuhan, M (1967) "The Medium is the Massage: An Inventory of Effects"

Benjamin, W (1980) "The Work of Art in the Age of Its Technological Reproducibility"

Tufte, E (1990) "Envisioning Information"

Maeda, J (2000) "Maeda@Media"

Bourquin, N Klanten, R & Ehrmann, S (2008) "Data Flow: Visualizing Information in Graphic Design"

 

DIP - INSTITUTE FOR CONTEMPORARY ART 

AAA (eds.) (2007). Urban Act: a Handbook for Alternative Practice. Paris: AAA-PEPRAV.

Borasi, Giovanna (ed.) (2008). Actions: What You can Do with the City. Montreal: Canadian Center for Architecture.

Bourriaud, Nicolas (2002). Relational Aesthetics. Dijon: Les presses du réel.

Latour, Bruno/ Weibel, Peter (eds.) (2005). Making Things Public: Atmospheres of Democracy. Karlsruhe: ZKM.

Matzner, Florian (ed.) (2004). Public Art/ Kunst im Öffentlichen Raum. Ostfildern-Ruit: Hatje Cantz.

Popper, Frank (1997) Art of the electronic age. London: Thames and Hudson

Stevens, Quentin (2007). The Ludic City: Exploring the Potential of Public Spaces. London: Routledge.

Weibel, Peter (ed.) (1998). Net_condition: art and global media. Cambridge (MA): MIT Press.